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Resume

Work Experience

  • Senior Technical Artist
    - Salty Lemon Entertainment, Antwerp
    july 2021 - Dec 2025
    • Optimized rendering performance across a wide spectrum of target hardware, scaling from low-end mobile devices to high-end PCs.
    • Maintained company-wide rendering and shader frameworks to ensure visual consistency and performance across all projects.
    • Built DCC pipeline tools across Unity, Blender, Houdini, and Maya to streamline artist and designer workflows
    • Authored comprehensive technical documentation covering all internal tools and framework architectures.
    • Led UI system migration from UGUI to UI Toolkit, translating Figma designs into custom, styled runtime UI elements.
  • Researcher & Developer
    - HITLab Howest, Kortrijk
    Jan 2021 - Dec 2021
    • Integrated eye-tracking and biometric sensors into Unity VR applications for cognitive testing.
    • Analyzed user session data using R to evaluate performance metrics and track cognitive load trends.
    • Delivered technical reports and data insights to internal leadership and external development partners.
  • VR Developer
    - Triangle Factory, Ghent
    Feb 2020 - Jan 2021
    • Developed VR training simulations, iterating weekly based on direct client feedback.
  • Technical Artist / Gameplay Programmer
    - Bazookas, Bruges
    Feb 2019 - Dec 2021
    • Maintained live projects by diagnosing bugs and resolving issues based on client feedback.
    • Owned internal shaders and tools to streamline workflows within the company's core framework.
    • Managed cross-platform deployments, building and shipping games to WebGL, Android, and iOS.
    • Prototyped and implemented final gameplay designs directly into production projects.

Education

  • Bachelor Digital Arts And Entertainment
    - Howest, 2015-2018
    Major Independent Game Production
  • Industrial ICT
    - Stedelijk Lyceum Meir, 2013-2015